Interactive Audio
Game audio implementation, sound design, and interactive audio systems.
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Seeds of Reality (Audio Implementation & Sound Design)
Integrated gameplay-triggered sound effects for player movement, (Running, Jumping, etc.)
Wrote and adapted C# code to connect audio playback with existing gameplay systems in Unity.
Tested audio implementation in-game, committed and pushed code changes through GitHub.
Implementation: Native Unity audio systems; no third-party audio middleware.