Interactive Audio (In Progress)

I'm currently transitioning from linear audio into interactive audio implementation. My current focus is learning the tools and workflows behind modern game audio while building projects that demonstrate both creative sound design and technical implementation. This page will be updated as new implementation projects are completed.

Audiokinetic Wwise logo representing interactive audio middleware used in game development.
Audiokinetic Wwise logo representing interactive audio middleware used in game development.
FMOD Studio logo representing interactive audio middleware for game audio implementation.
FMOD Studio logo representing interactive audio middleware for game audio implementation.

Status: Wwise Fundamentals Complete
Current Focus: Building interactive audio projects
Next Goal: Advanced systems & optimization

Status: Previous experience with FMOD Studio
Current Focus: Refreshing FMOD Studio workflows
Next Goal: Comparative middleware proficiency

Unreal Engine logo representing game development and interactive audio implementation.
Unreal Engine logo representing game development and interactive audio implementation.

Status: Learning Unreal Engine Fundamentals
Current Focus: Basic audio implementation
Next Goal: Wwise integration & gameplay systems