Interactive Audio (In Progress)
I'm currently transitioning from linear audio into interactive audio implementation. My current focus is learning the tools and workflows behind modern game audio while building projects that demonstrate both creative sound design and technical implementation. This page will be updated as new implementation projects are completed.
Status: Wwise Fundamentals Complete
Current Focus: Building interactive audio projects
Next Goal: Advanced systems & optimization
Status: Previous experience with FMOD Studio
Current Focus: Refreshing FMOD Studio workflows
Next Goal: Comparative middleware proficiency
Status: Learning Unreal Engine Fundamentals
Current Focus: Basic audio implementation
Next Goal: Wwise integration & gameplay systems