Interactive Audio

Game audio implementation, sound design, and interactive audio systems.

Click the image to load the game

Seeds of Reality (Audio Implementation & Sound Design)

  • Integrated gameplay-triggered sound effects for player movement, (Running, Jumping, etc.)

  • Wrote and adapted C# code to connect audio playback with existing gameplay systems in Unity.

  • Tested audio implementation in-game, committed and pushed code changes through GitHub.

Implementation: Native Unity audio systems; no third-party audio middleware.