Elliott Palmer
Audio Engineer | Game Audio | Dialogue Editor
I'm an audio engineer specializing in game audio implementation, dialogue editing, and post-production audio. I enjoy combining creative problem solving with technical implementation to build immersive interactive experiences and deliver polished audio for interactive and linear media. Whether implementing dynamic systems in Wwise or refining dialogue for final delivery, I'm driven by the challenge of using sound to support great storytelling.
Approach
My fascination with audio began through animation, where I discovered how profoundly a voice performance could transform a nearly still image into something alive. That realization grew into a lasting appreciation for the role sound plays in shaping emotion, often in ways the audience never consciously notices.
Today, that same curiosity drives my work across both linear and interactive media. Whether refining dialogue, implementing dynamic audio systems, or exploring new workflows, I'm motivated by the challenge of creating sonic experiences that strengthen storytelling and leave a lasting impression on the audience.
At a Glance
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Dialogue Editing
Game Audio Implementation
Audio Post-Production
Sound Design
Localization
Live Audio Production
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Pro Tools
iZotope RX
Adobe Creative Cloud
Unreal Engine 5
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Netflix Localization Project - Dialogue Engineering
Red Robot Akaizer - Sound Designer, ADR Engineer, Location Sound Mixing
UNTalk (Season 9) - Editor
Late Night at North Texas (Season 24) - Audio Technician
Let’s Connect
If you'd like to discuss a project, collaborate, or simply talk audio, I'd be happy to hear from you.